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New RPG Video Reviews!

Over the past week I've released three new reviews!

Dungeons and Dragons Online MMORPG


Atlantica Online MMORPG


Arcuz: Behind the Dark Online Flash Game


I've got a working laptop and while it's not a souped up gaming PC like I usually play on, I've still been able to get fraps running on it to make some PC title reviews.

You may notice these new reviews lack the usual sketch comedy segments and intro. Some users have expressed dislike of those segments, so I'm trying a more direct format for the videos until I create a better set to film them in. Let me know what you guys think!

9 comments:

Henry said...

When I watched your Arcuz review I can't help but feel a connection to the latest Ys titles (Napishtim, Felghana, and Seven). As for the MMOs I guess I'll check them out someday. I'm just glad you're starting to do informative reviews again instead of doing another rant.

Mildra said...

burn in hell, Vancian magic!

Out of curiousity, there are two MMORPGs i'd like your opinion on: Vindictus and Champions Online (the latter especially, since you're a veteran of City of Heroes)

Priest4hire said...

What's wrong with Vancian magic? It's strategic and stuff. Just because it seems rather unsuitable for CRPGs... yeah. Anyway. I also got an Ys vibe off what I saw of Arcuz.

I did like these reviews. Informative, interesting and not overly long. Though, are you sure that almost every D&D based game since 1991 is an action RPG?

Mildra said...

@Priest
My issues with Vancian spellcasting are numerous, but one of the easier ones is the fact that I'm not playing "Dying Earth the RPG". D&D may have been inspired by the works of Tolken, Moorcock, Vance, Howard, etc. but its become more and more about itself (as opposed to the things that inspired it) as time passed.

Secondly, I don't like the way its executed in D&D, and shed no tear when Unearthed Arcana, slayers d20, and a few other games killed it.

I think the only two videogames i've played that used it in a way I didn't mind was Chrono Cross and FF8

Priest4hire said...

I'm trying very hard not to comment on FFVIII's magic system. At least D&D did try and make their magic system make some sense. I think the upside of the Vancian system is that it makes casting a little more strategic and it's one way to have magic feel a little less commonplace.

Magic has really been stripped of its magic over the years. A mage is warping the very fundamental forces of the universe and it's become as mystical as ordering off a fast food menu. Partly it's just that CRPGs can't handle the coolest magic and partly it's a result of streamlining and simplifying games. Simplifying is good and was much needed in the genre, but sometimes I think it's gone a bit far. Look at WoW where every class effectively does magic and thus magic amounts to slightly different stats to stack.

And I didn't mean to write this much so I'll get off the soapbox now.

Mildra said...

There's no doubt it can be strategic, but I don't think its the only way, "there's more than one way to skin a cat", pardon the cliche. Personally, all I ask is a connection between fluff and crunch that feels appropriate, and Vancian hasn't met the burden I set. (the fact that D&D's been screwing the fighters for decades doesn't help either)

But then again, i'm just a monk

Unknown said...

Never played D&D or any of those other table-top games. But what is this "vancian" system and how do video game rpgs incorporate it? FF8....you didn't use magic, you equiped it. XD

Unknown said...

@Indurago: Vancian magic systems are when a spell is "used up" when you cast the spell, requiring the spell to be relearned in order to use it again.

The system was first used in Dungeons and Dragons and existed in all editions up to 4th edition.

"Vancian magic" is named for Jack Vance, author of the 'Dying Earth' novels, as the way magic worked in his stories inspired Gygax when he created D&D's magic system.

Unknown said...

I suppose it is worth pointing out that FF 8's Junction System was just one of the game's subsystems. In FF 8 you needed to "Draw" spells from enemies to stockpile the magic, as every casting of the magic consumed it. So if you want to cast Fire 99 times, you needed to stockpile 99 copies of Fire, as every cast of Fire depletes your stock by 1.

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